Let’s see how the bold measures up to its affair and how ambrosial it is in accepted as a agenda game.
Although I am a huge sci-fi fan, I’ve apparent actual little of the acclaimed show. About as I sat down to play this bold I had in my apperception the accepted abstraction of “The Doctor”, his time-travelling apparatus and the atmosphere that the bold should have. In my point of view, the actuality that I’m not a hardcore fan of the bold neither absolutely apprenticed of the theme, makes me added acceptable to address an cold analysis of the game. Let’s go through the basics of the bold for starters:
In Doctor Who: The Agenda Game, players yield the role of Doctor Who and his companions, aggravating to avert locations from assorted enemies but they aswell yield the role of the “bad” guys, by sending enemies to advance added players’ locations. During anniversary of their turns, players will accept the befalling to accomplish a amount of actions, which absorb arena cards. There are four altered types of cards in the game:
Locations. Players will accept to activity for the ascendancy of their own locations as able-bodied as their opponents’. Anniversary area is account a amount of achievement credibility at the end of the game.
Defenders. Defenders will be acclimated to avert a player’s locations. There are in actuality 4 defenders, all based on the Doctor Who TV-series, anniversary one with their own aegis strength: The Doctor, Amy Pond, Rory and River Song
Enemies. Players forward enemies to their opponents locations, aggravating to accretion ascendancy of them. The enemies are able-bodied accepted contest and monsters from the Doctor Who cosmos like The Daleks, Cybemen, the Sontarans and Davros. Anniversary adversary has a altered advance value.
Abutment cards. These are allies, adapted accessories or contest that will advice a amateur or arrest his opponents.
At the alpha of the game, anniversary amateur accept to aces a blush and get 10 counters of the adapted colour (5 DALEKS and 5 TARDIS). Daleks are acclimated to announce that we accept placed an advancing adversary at an opponents’ location, admitting TARDIS are acclimated to appearance that we accept auspiciously dedicated a area of our own. Anniversary amateur aswell assets a starting area which is alleged randomly. The amateur accepting the accomplished amount starting area becomes the aboriginal player. All cards are confused in a face-down accumulation and 5 cards are dealt to anniversary amateur except the amateur sitting to the appropriate of the aboriginal player, who receives alone two cards. There are aswell thirty time tokens in the game, which are set by the ancillary of the draw deck.
Each player, during his turn, may play as abounding accomplishments he wants, bound alone by the actuality that at the end of his about-face he accept to accord to the amateur on his appropriate 3 cards. Extra cards may be bought during a player’s about-face application time counters, that can be acquired with a amount of ways. Available accomplishments a amateur may do during his about-face are:
play a area agenda in foreground of him. He receives a amount of time counters as adumbrated on the card
play one or added defenders on a area endemic by him. The apostle cards are played face-down on a location, abrogation allotment of it baldheaded so as the amount of the area is not hidden. You cannot play two or added of the aforementioned Apostle agenda on a accustomed location
play an adversary agenda on an opponents’ location. In adverse to defenders, in general, alone one adversary may be placed on anniversary opponents’ area (exceptions do exist). The adversary agenda is placed face down abreast the area beneath advance and the advancing amateur puts a DALEK adverse on the area beneath attack
play a abutment card
abandon one or two cards to accretion a time adverse for anniversary agenda discarded
buy cards by paying 5 time counters for anniversary one
put one or added cards in the reserve. Players may put up to 2 cards in the assets (face down in foreground of them) in adjustment to use them in a afterwards round. The admeasurement of the assets may access application assertive abutment cards
There is no amount for arena any of the cards a amateur owns and players can accomplish any amount of the aloft actions. A assertive activity can be performed added than once. At any case, the alive amateur accept to end up with 3 cards which he accept to accord to the amateur on their right. At the end of a player’s turn, he draws 2 cards from the accumulation and puts them in his hand. Afterwards the aboriginal player, play continues clockwise as usual.
The a lot of absorbing point in the bold is combat, which occurs whenever a apostle and an adversary agenda accept been played at a accustomed location. All apostle and adversary cards are again appear and their backbone is compared. If the defender’s absolute backbone is according to or greater than the attacker’s, the apostle wins. All attackers and defenders are alone and the arresting amateur puts a TARDIS adverse on the area agenda to announce that it is beneath the Doctor’s control. If the adversary wins, all defenders are alone and the antagonist accept to abandon one or added adversary cards with absolute backbone beneath or according to the absolute backbone of the defender.
The bold ends if a amateur has all of his DALEK or TARDIS counters in play or if the Bold End agenda is appear (it is initially put on top of the 20 endure cards of the draw deck). In the aboriginal case, the bold ends immediately, while in the additional one an “End Game” aeon starts, during which players abide to yield turns but are answerable to yield a individual activity and they don’t draw cards at the end of their turn. They don’t canyon cards to the amateur on their appropriate either of course. This aeon ends if a amateur cannot accomplish an action. Again all players calculation the achievement credibility on their locations that are not beneath advance additional the adversary locations they accept their DALEK counters on. The amateur with the a lot of achievement credibility is the winner.
The game’s apparatus are cards and tokens. The tokens are accepted agenda ones with annihilation adapted to be animadversion on. The cards about deserve a adapted acknowledgment as they are all beautifully illustrated with abundant absorption to detail. The colors acclimated in the illustrations backpack the feel of the bold and all pictures are of top detail. All cards enhance the affair of the bold and the artwork is so alarming that absolutely captures the eye and sets a different atmosphere, abnormally the area and monster cards. Design of the apparatus leaves absolutely annihilation added to be desired. 9/10
Usually one has not abounding expectations apropos gameplay if it comes to such “small” games. And if I say “small” I beggarly accepting few apparatus and a abbreviate duration, usually alleged “filler” games. It is absolutely a big ability if a bold artist manages to aftermath a bold of abundant complication and abyss that can address to hardcore gamers out of so little material, while aswell befitting the mechanics simple abundant for added accidental gamers. From this aspect I acquisition Doctor Who: The Agenda Bold a attenuate gem that deserves a abode in everyone’s bold library, no amount if he is a Doctor Who fan or not or if he is a accidental or hardcore gamer. The bold starts aggressively appropriate from the start, if everyone’s put down his starting location. The abstraction of arena cards for free, that agency afterwards accepting to pay a amount as it is usually done in a lot of drafting games, gives a auspicious accent to the gameplay and allows players to advance their action with added freedom.
Choices are harder in every annular as during anniversary about-face players accept 5 cards in duke but accept to duke out to the amateur on their right, 3 of them. That is the amount of the gameplay and the artisan that gives the bold a cardinal aspect and abyss that you will all appreciate. Which cards should you play and which should you pass? The abstraction of accepting a assets is aswell absorbing and adds to the depth, giving you the befalling to set your bold up the way you wish in approaching turns. Another aspect of the bold that I admired is the way conflicts are resolved. Enemies and defenders are placed blindly and are appear alone if both are present on a accustomed location. Actual able abstraction that maintains a feel of suspense, as you never absolutely apperceive if you accept won a area until the battle is resolved. It feels that Martin Wallace has hit the attach on the arch with this one, reminding us how accomplished he absolutely is! 9/10
Despite the abounding absorbing mechanics of the game, rules are kept simple as they should be for a bold of this category. The 12-page rulebook can be apprehend aural about 10 account (in absoluteness the rules are alone 9 pages and there a lot of pictures too). At aboriginal the mechanics of the bold may assume a bit aberrant but afterwards arena your aboriginal game, you will accept it all ample out. 7/10
The game’s affair is accurate in every way in the game. From the automatic TARDIS and DALEK counters to the characters acclimated as Defenders and Enemies and the abutment cards. The locations all reflect the affair of the game, some set on apple and others on conflicting planets. Characters from the a lot of contempo episodes of the acclaimed TV appearance are acclimated as the defenders, while the bigger enemies of the doctor accept been alleged to serve as the enemies in the game. Abutment cards affection altar acclimated by the Doctor throughout the years forth with adapted characters and contest that addition the contemporary appearance of the game. During my aboriginal play, I consistently acquainted getting a allotment of the Doctor Who universe, I was absolutely fatigued to it. The alone affair that acquainted a bit aberrant is the actuality that you are arena with the “good” guys in accepted but if you forward enemies to opponents’ locations, you yield the role of the “bad” guys. That feels a bit strange, disorients you and takes aback some of the immersion. I anticipate it would be bigger if roles were added audible but that would apparently advance to a accomplished new game. The actuality charcoal that afterwards arena for the aboriginal time, it absolutely fabricated me wish to bolt up with the TV show, maybe try to acquisition some of the earlier episodes too. 9/10
Doctor Who: The Agenda Bold has abundant abyss and action that will ensure that you will accept the admiration to play it at any accustomed time. It could absolutely act not alone as a accompaniment bold but as the capital bold at the table, with after plays. It’s that addictive! 8/10
I absolutely had a lot of fun, arena Doctor Who. There is abundant amateur alternation through advancing your opponents locations and arresting your own from attacks and there is a lot of anxiety too as you admiration what enemies / defenders your opponents accept placed on locations. Every aspect of the bold seems to accord to the fun factor, from the automatic drafting artisan to the illustrations on the cards and the feel of the theme. Time will canyon fast, with this game, as you consistently accept harder choices to make, amaranthine alien enemies to activity and ascendancy of the assorted locations will change abounding times during the game. Pure fun if you ask me! 8/10